Doctor Ian Wright (
ubuntu_programmer) wrote in
kingdoms_of_auradon2023-08-07 03:11 am
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Entry tags:
Ian In The Wrong Place? - OTA
Open/locked?: Open
Who: Ian and whomsoever encounters them
What: Ian arrives in Auradon
Warnings: Some angst, maybe?
There was a figure slumped by the wall, their white and black hair disheveled, their glasses on the grass beside them. Their small suitcase was over their legs, their backpack dangling from one arm. After a moment they groaned and lifted a hand to their head. "Did I get hit by a truck or something...?" They mumbled.
Eyes opening, they looked around. "Well that's not good. I can't afford to be hallucinating now." They picked up their round lensed glasses and checked them before putting them on, then fished a phone out of their pocket. "No bars. Of course. I need to write an algorithm that will allow my phone to find signal from anywhere in the world. Of course, I should still be close enough to get signal anyway, hallucination or no. So... what is actually going on here...?"
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But still, could this all be related to the experiment? They really needed to have access to Ziggy...
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"And any of your friends could turn up here from a different time than you. Or a different version of your world. Or both. Or another version of you could turn up, one who ended up in a totally different career, or who has superpowers, or has cat ears and a tail." He shrugged. "Basically just... welcome to the multiverse; it only gets weirder from here."
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"Though that does remind me how long it's been since I've had a proper game night. Me and Isa used to do that a lot when we were kids, stay up way too late, eating pizza and playing video games when we were staying over at each other's houses. Don't think either of our moms would've bought us a game called 'Dark Souls' though. Mostly it was things like Super Marietti Brothers or Hyperman- platformers- or Blocktrix- a puzzle game that involved stacking up colored blocks, with the occasional racing or fighting game thrown in. We had some RPGs too, but those were hard to play together unless we took turns."
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"Though that's another thing. Any phones or computers or whatever that you brought with you? They won't connect to the local network. Any offline features will still work fine though, and we'll give you a phone that will connect. We've got a bunch to hand out to new people, since apparently the school's headmistress invested pretty heavily in a tech company and they sent her some spare stock. And if we run out of those, we recently gained access to a little shopping plaza that includes an electronics store."
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"And just in case you were getting any ideas, ask Ben first before you go grabbing stuff from the electronics store, OK? It is still a store, after all, even if its owner's not around. If there's something you actually need though, Ben'll probably cover it."
"Anyway," he said, "now that we've secured coffee and tea, how about I give you a tour? We can stop by the info booth in the lobby and get your your phone and a FAQ sheet; that actually covers a lot of what I've already told you, but there's some other stuff too and it'll probly still be handy to have, especially since this is your first cross-world kidnapping."
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"Yeah, that kind of thing is always complicated to get into," he said instead, keeping it vague. "In some cases more than others." Like his own.
Luckily, arriving in the lobby provided a convenient distraction. "Anyway, welcome to the lobby." He led Ian over to the welcome station. "We set this little info booth up for new arrivals. Ideally, there'd be someone here to talk to and ask questions directly, but in case there wasn't, we made up this map, and left some phones and info sheets. Feel free to grab one of each." On the table next to the poster-sized laminated map of the school and its grounds was a case of a dozen or so Pumpkin brand phones, unopened, and a tray of FAQ sheets, neatly printed on school stationary.
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"You wanna hit the infirmary first before staking out a room? Or get settled first then worry about headache meds?"
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